Wednesday, September 17, 2008
I played it, and watched someone else play it as well, in July (which was a bit weird since the game actually ends with heavy snowfall) and now I'm preparing a 30 min presentation, relying primarily on Johan Huizinga, Roger Caillois, Edward Castronova, and Jesper Juul for the theoretical framework. Even though Syberia is a game of progression with a defined beginning and end, it is still worlds apart from other more competitive computer games (which probably suits me just fine). What I enjoyed the most is the visual aspect and the sounds adds to it. The game is simply *so* beautiful!